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WEAPONS

&

WEIRDNESS

A TTRPG SYSTEM WITH MODULAR CHARACTERS

WHAT IS W&W AND WHY DESIGN IT?

Weapons and Weirdness is a d20 based tabletop roleplaying system I designed to address the things that I found lacking in other systems, and to change them as such. Homebrew edits of these systems ended up leaving much to be desired, leaving me to think that if so much homebrewing had to be done to address them, I might as well make it its own unique system.

I disliked the way systems tied attribute scores to race, but liked the flavor playable species added, so I replaced it with the distinguishing Adaptation system.

I disliked the way that skills got to be convoluted or overly specific, so I replaced it with the intuitive Profession and Hobby system.

I disliked the way classes restrained a player to overly selective or restricting archetypes, so I replaced it with the modular Features system.

I disliked how a knight in full plate would take the same damage from a blow as a naked man streaking through the woods, so I made Armor and Dodge separate.

Otherwise, I changed things up by giving players more options in combat without having to reach ridiculously high levels or get ridiculous magic items. This includes not only more possible actions, but making choices of weapon and armor actually change the way a character plays, making the damage type actually mean something, and implementing my own magic system, based on the types of energy.

If you’ve taken the time to look at this, I hope you enjoy what you find, and please give constructive criticism where you’d like.

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Click download now to get access to the following files:

Weapons & Weirdness beta 10_2_2026.pdf 940 kB
Weapons & Weirdness Character Sheet Doc beta.docx 96 kB
Weapons & Weirdness Character Sheet Printout beta.pdf 80 kB

Development log

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